K is for Klaus

K is for Klaus

A review of Grant Morrison and Dan Mora’s Klaus (Boom Studios, 2016).

By Derek Newman-Stille

klaus

This isn’t your regular right jolly old elf. Instead, this Santa Claus is a warrior, hunter, and rebel. Playing with the story of Santa Claus from the 1970 stop motion animated film Santa Claus is Comin’ to Town, Grant Morrison and Dan Mora’s Klaus is a warrior who shows up in the village of Grimsvig, where children have been forbidden to have toys. Even rocks used as playthings are taken away with severe punishment threatened. Grimsvig is a town where all joy has been removed. It is a nightmare of labour without reward where only the wealthy are allowed the pleasure of escape and imagination. Klaus returns to Grimsvig and is disgusted with what the town has become, and after being expelled from the town, encounters otherworldly beings who inspire him to create toys that he then brings back to the community.

 

In this comic, Morrison and Mora play with images of rebellion, having Klaus modify posters of the royalty around the town of Grimsvig with stylistic similarities to V for Vendetta, yet the poster of the baron has the rune for joy written on his chin instead of a beard. Klaus combines joy with rebellion, playing with the idea that joy can be a rebellious act. Klaus attacks guards and disrupts the monotony of the town.

 

Klaus takes on the role of Julernisse, the Yuletime Spirit, operating between myth and reality. Even within the comic, he is discussed as myth, disbelieved because of his stealth and ability to resist the perceived natural control of the baron. Klaus is described by various people as a man-wolf, a ghost, and a spirit, taking on the status of legend while alive.

 

Morrison and Mora create a story where play is an act of rebellion, a means of resistance and a way to assert change. They illustrate that play is not just a means to escape, but to creatively inspire transformation. Capitalism and joy clash in a world where anything that doesn’t generate profit is seen as suspect.

 

Klaus comes into conflict with the destructive, greedy impulse of humanity and battles for a better humanity that he imagines is possible. Drawing on Norse mythology, popular narratives about Santa Claus, and the rich folkloric imagery about Father Christmas, Morrison and Mora create a new fairy tale about Santa Claus to expand new possibilities for imagination and wonder.

 

To discover more about the work of Grant Morrison, visit http://www.grant-morrison.com/

To find out more about Klaus, visit Boom Studios at https://shop.boom-studios.com/series/detail/458/klaus

 

An Interview With Chadwick Ginther

Through the Twisted Woods interviews Chadwick Ginther, author of the Thunder Road Trilogy about his reimagining of Norse mythology and a post-ragnarok world. We talk to Chadwick about Norse mythology, Winnipeg, the way that Folklore is both highly regional and yet has the ability to move beyond its original geographic context, superheroes as a modern mythology, mapping folklore onto a Canadian landscape, the endurance of myths, monstrosity, Loki and gender fluidity, Trickster figures, and the ability to map folklore onto modern tales.

Click on the link below for our interview.

Through The Twisted Woods Audio

 

You can discover more about the work of Chadwick Ginther on his website